I am a postdoctoral researcher in Prof. Olga Sorkine-Hornung's Interactive Geometry Lab. Previously I pursued my PhD with Prof. Marc Alexa at TU Berlin. Prior I optained a Diploma (Master equivalent) in computer science from Humboldt University of Berlin where I also studied mathematics. Before starting my PhD I spent 6 months in Prof. Wojciech Matusik's Computational Fabrication Group group at MIT. In 2015 I interned at Disney Research Boston supervised by David Levin.

My research interests span geometry processing, computational fabrication and sparse linear solvers.

- I am (co-)author of two papers that have been accepted at Siggraph Asia 2020! Check them out below.
- I am honored to serve on the international program committee for Siggraph 2021.
- Our paper on Laplace operators of tetrahedral meshes won the best paper award at SGP.

Philipp Herholz,
Olga Sorkine-Hornung

Project page
PDF
Video
BibTeX

We present a novel linear solver for interactive parameterization tasks. Our method is based on the observation that quasi-conformal parameterizations of a triangle mesh are largely determined by boundary conditions. These boundary conditions are typically constructed interactively by users, who have to take several artistic and geometric constraints into account while introducing cuts on the geometry. Commonly, the main computational burden in these methods is solving a linear system every time new boundary conditions are imposed. The core of our solver is a novel approach to efficiently update the Cholesky factorization of the linear system to reflect new boundary conditions, thereby enabling a seamless and interactive workflow even for large meshes consisting of several millions of vertices.

Alexandra Ion,
Michael Rabinovich,
Philipp Herholz,
Olga Sorkine-Hornung

Project page
PDF
Video
BibTeX

We present an automatic tool to approximate curved geometries with piecewise developable surfaces. At the center of our work is an algorithm that wraps a given 3D input surface with multiple developable patches, each modeled as a discrete orthogonal geodesic net. Our algorithm features a global optimization routine for effectively finding the placement of the developable patches. After wrapping the mesh, we use these patches and a non-linear projection step to generate a surface that approximates the original input, but is also amendable to simple and efficient fabrication techniques thanks to being piecewise developable. Our algorithm allows users to steer the tradeoff between approximation power and the number of developable patches used. We demonstrate the effectiveness of our approach on a range of 3D shapes. Compared to previous approaches, our results exhibit a smaller or comparable error with fewer patches to fabricate.

Marc Alexa,
Philipp Herholz, Maximilian Kohlbrenner
Olga Sorkine-Hornung

Project page
PDF
Slides
Talk
Code
BibTeX

Discrete Laplacians for triangle meshes are a fundamental tool in geometry processing. The so-called cotan Laplacian is widely used since it preserves several important properties of its smooth counterpart. It can be derived from different principles: either considering the piecewise linear nature of the primal elements or associating values to the dual vertices. Both approaches lead to the same operator in the two-dimensional setting. In contrast, for tetrahedral meshes, only the primal construction is reminiscent of the cotan weights, involving dihedral angles. We provide explicit formulas for the lesser-known dual construction. In both cases, the weights can be computed by adding the contributions of individual tetrahedra to an edge. The resulting two different discrete Laplacians for tetrahedral meshes only retain some of the properties of their two-dimensional counterpart. In particular, while both constructions have linear precision, only the primal construction is positive semi-definite and only the dual construction generates positive weights and provides a maximum principle for Delaunay meshes. We perform a range of numerical experiments that highlight the benefits and limitations of the two constructions for different problems and meshes.

Astrid Bunge,
Philipp Herholz,
Misha Kazhdan,
Mario Botsch

PDF
BibTeX

The discrete Laplace-Beltrami operator for surface meshes is a fundamental building block for many (if not most) geometry processing algorithms. While Laplacians on triangle meshes have been researched intensively, yielding the cotangent discretization as the de-facto standard, the case of general polygon meshes has received much less attention. We present a discretization of the Laplace operator which is consistent with its expression as the composition of divergence and gradient operators, and is applicable to general polygon meshes, including meshes with non-convex, and even non-planar, faces. By virtually inserting a carefully placed point we implicitly refine each polygon into a triangle fan, but then hide the refinement within the matrix assembly. The resulting operator generalizes the cotangent Laplacian, inherits its advantages, and is empirically shown to be on par or even better than the recent polygon Laplacian of Alexa and Wardetzky --- while being simpler to compute.

Katja Wolff,
Philipp Herholz,
Olga Sorkine-Hornung

Project page
PDF
BibTeX

Recent work in the area of digital fabrication of clothes focuses on repetitive print patterns, specifically the 17 wallpaper groups, and their alignment along garment seams. While adjusting the underlying sewing patterns for maximized fit of wallpapers along seams, past research does not account for global symmetries that underlie almost every sewing pattern due to the symmetry of the human body. We propose an interactive tool to define such symmetries and integrate them into the existing algorithm, such that both the texture alignment and the deformation of the sewing pattern adhere to these symmetries.

Philipp Herholz,
Marc Alexa

PDF
Slides
BibTeX
DOI

Many applications in geometry processing require the computation of local parameterizations on a surface mesh at interactive rates. A popular approach is to compute local exponential maps, i.e. parameterizations that preserve distance and angle to the origin of the map. We extend the computation of geodesic distance by heat diffusion to also determine angular information for the geodesic curves. This approach has two important benefits compared to fast approximate as well as exact forward tracing of the distance function: First, it allows generating smoother maps, avoiding discontinuities. Second, exploiting the factorization of the global Laplace–Beltrami operator of the mesh and using recent localized solution techniques, the computation is more efficient even compared to fast approximate solutions based on Dijkstra's algorithm.

Alexandra Ion,
David Lindlbauer,
Philipp Herholz,
Marc Alexa,
Patrick Baudisch

PDF
Slides
BibTeX

In this paper, we establish the underlying foundations of mechanisms that are composed of cell structures - known as metamaterial mechanisms. Such metamaterial mechanisms were previously shown to implement complete mechanisms in the cell structure of a 3D printed material, without the need for assembly. However, their design is highly challenging. A mechanism consists of many cells that are interconnected and impose constraints on each other. This leads to unobvious and non-linear behavior of the mechanism, which impedes user design. In this work, we investigate the underlying topological constraints of such cell structures and their influence on the resulting mechanism. Based on these findings, we contribute a computational design tool that automatically creates a metamaterial mechanism from user-defined motion paths. This tool is only feasible because our novel abstract representation of the global constraints highly reduces the search space of possible cell arrangements.

Philipp Herholz,
Marc Alexa

Project page
PDF
Slides
BibTeX
DOI

A common operation in geometry processing is solving symmetric and positive semi-definite systems on a subset of a mesh with conditions for the vertices at the boundary of the region. This is commonly done by setting up the linear system for the sub-mesh, factorizing the system (potentially applying preordering to improve sparseness of the factors), and then solving by back-substitution. This approach suffers from a comparably high setup cost for each local operation. We propose to reuse factorizations defined on the full mesh to solve linear problems on sub-meshes. We show how an update on sparse matrices can be performed in a particularly efficient way to obtain the factorization of the operator on a sun-mesh significantly outperforming general factor updates and complete refactorization. We analyze the resulting speedup for a variety of situations and demonstrate that our method outperforms factorization of a new matrix by a factor of up to 10 while never being slower in our experiments.

Andreas Fender,
Philipp Herholz,
Marc Alexa and
Joerg Mueller

Movie
BibTeX
DOI

We present OptiSpace, a system for the automated placement of perspectively corrected projection mapping content. We analyze the geometry of physical surfaces and the viewing behavior of users over time using depth cameras. Our system measures user view behavior and simulates a virtual projection mapping scene users would see if content were placed in a particular way. OptiSpace evaluates the simulated scene according to perceptual criteria, including visibility and visual quality of virtual content. Finally, based on these evaluations, it optimizes content placement, using a two-phase procedure involving adaptive sampling and the covariance matrix adaptation algorithm. With our proposed architecture, projection mapping applications are developed without any knowledge of the physical layouts of the target environments. Applications can be deployed in different uncontrolled environments, such as living rooms and office spaces.

Philipp Herholz,
Timothy A. Davis and
Marc Alexa

Project page
PDF
Slides
BibTeX
DOI

Computing solutions to linear systems is a fundamental building block of many geometry processing algorithms. In many cases the Cholesky factorization of the system matrix is computed to subsequently solve the system, possibly for many right-hand sides, using forward and back substitution. We demonstrate how to exploit sparsity in both the right-hand side and the set of desired solution values to obtain significant speedups. The method is easy to implement and potentially useful in any scenarios where linear problems have to be solved locally. We show that this technique is useful for geometry processing operations, in particular we consider the solution of diffusion problems. All problems profit significantly from sparse computations in terms of runtime, which we demonstrate by providing timings for a set of numerical experiments.

Andreas Fender,
David Lindlbauer,
Philipp Herholz,
Marc Alexa and
Joerg Mueller

Movie
BibTeX
DOI

We present HeatSpace, a system that records and empirically analyzes user behavior in a space and automatically suggests positions and sizes for new displays. The system uses depth cameras to capture 3D geometry and users’ perspectives over time. To derive possible display placements, it calculates volumetric heatmaps describing geometric persistence and planarity of structures inside the space. It evaluates visibility of display poses by calculating a volumetric heatmap describing occlusions, position within users’ field of view, and viewing angle. Optimal display size is calculated through a heatmap of average viewing distance. Based on the heatmaps and user constraints we sample the space of valid display placements and jointly optimize their positions. This can be useful when installing displays in multi-display environments such as meeting rooms, offices, and train stations.

Philipp Herholz, Sebastian Koch,
Tamy Boubekeur and
Marc Alexa

Project page
PDF
BibTeX
DOI

Mass market digital manufacturing devices are severely limited in accuracy and material, resulting in a significant gap between the appearance of the virtual and the real shape. In imaging as well as rendering of shapes, it is common to enhance features so that they are more apparent. We provide an approach for feature enhancement that directly operates on the geometry of a given shape, with particular focus on improving the visual appearance for 3D printing. The technique is based on unsharp masking, modified to handle arbitrary free-form geometry in a stable, efficient way, without causing large scale deformation. On a series of manufactured shapes we show how features are lost as size of the object decreases, and how our technique can compensate for this. We evaluate this effect in a human subject experiment and find significant preference for modified geometry.

Philipp Herholz, Felix Haase and Marc Alexa

Project page
PDF
BibTeX
Movie
Slides
DOI

We define Voronoi cells and centroids based on heat diffusion. These heat cells and heat centroids coincide with the common definitions in Euclidean spaces. On curved surfaces they compare favorably with definitions based on geodesics: they are smooth and can be computed in a stable way with a single linear solve. We analyze the numerics of this approach and can show that diffusion diagrams converge quadratically against the smooth case under mesh refinement, which is better than other common discretization of distance measures in curved spaces. By factorizing the system matrix in a preprocess, computing Voronoi diagrams or centroids amounts to just back-substitution. We show how to localize this operation so that the complexity is linear in the size of the cells and not the underlying mesh. We provide several example applications that show how to benefit from this approach.

Philipp Herholz,
Wojciech Matusik and
Marc Alexa

Project page
PDF
Slides
Movie
BibTeX
DOI

We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and then decompose and, if necessary, deform the shape to satisfy the constraints per segment. We show that many objects can be generated from a small number of (mold-)pieces if some deformation is acceptable. We provide examples of actual molds and the resulting manufactured objects.

Philipp Herholz,
Jan Eric Kyprianidis and
Marc Alexa

Project page
PDF
Slides
BibTeX
DOI

A discrete Laplace-Beltrami operator is called perfect if it possesses all the important properties of its smooth counterpart. It is known which triangle meshes admit perfect Laplace operators and how to fix any other mesh by changing the combinatorics. We extend the characterization of meshes that admit perfect Laplacians to general polygon meshes. More importantly, we provide an algorithm that computes a perfect Laplace operator for any polygon mesh without changing the combinatorics, although, possibly changing the embedding. We evaluate this algorithm and demonstrate it at applications.

Philipp Herholz,
Marc Alexa and
Wojciech Matusik

Slides
BibTeX
DOI

We consider the problem of manufacturing free-form geometry with classical fabrication techniques such as mold casting or milling. We derive a set of constraints that guarantee manufacturability. A combined deformation and segmentation algorithm yields parts that satisfy the constraints. Our main observation is that allowing some deformation significantly reduces the number of resulting parts and, thus, extends the range of shapes that can be generated in practice. Examples of actual molds and the resulting manufactured shapes for several well-known meshes demonstrate our claims.

Graphics Interface 2020

Symposium on Geometry Processing 2020

Pacific Graphics 2020