Mesh geometry models

Facial Animation with Disentangled Identity and Motion using Transformers

We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance.

Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm

We propose a novel interactive method for the creation of digital faces that is simple and intuitive to use, even for novice users, while consistently producing plausible 3D face geometry, and allowing editing freedom beyond traditional video game …