Making vs. Avoinding in Positional Games by Tibor Szab\'o A {\em positional game} consists of a set $X$, the "board", and a family of subsets ${\cal F}\subseteq 2^X$, the set of "winning sets". During the game two players alternately claim elements of the board. In a Maker/Breaker-type game, the player called Maker wins if he succeeds in fully claiming a winning set, while Breaker wins if he can prevent Maker from doing so. In an Avoider/Enforcer-type game the player called Avoider wins the game if he does {\em not} occupy any winning set fully, otherwise Enforcer wins. Classical positional games are often played on the edges of the complete graph, and ${\cal F}$ usually expresses some nice graph theoretic property, like containing a Hamiltonian cycle or being connected. In the talk we survey our current knowledge about Maker/Breaker- and Avoider/Enforcer-type positional games, discuss their relations to each other and to the theory of random graphs. Based on joint works with Dan Hefetz, Michael Krivelevich and Milos Stojakovic.