I put together a few lines of code that explain the modeling of inertial particles and the computation of inertial integral curves.

Code and explanations can be found here: Inertial Particles and Integral Curves

We wrote a small reference implementation that uses unbiased freepath sampling to render Finite-time Lyapunov exponents.

A CPU implementation (cross-platform) and GPU implementation (windows only) can be found on GitHub. See Small MCFTLE for more details.

A Matlab implementation of the caustic blending in the Stylized Caustics paper is now available on GitHub.

A Direct3D demo for line data of our Decoupled Opacity Optimization paper is now available on GitHub (including three line data sets).

A VTK filter for our objective local reference frames from the paper Generic Objective Vortices for Flow Visualization is available on GitHub for unsteady 2D vector fields.

A VTK filter for our affine-invariant local reference frames from the paper Hyper Objective Vortices is available on GitHub for unsteady 2D vector fields.

A Direct3D implementation of our iterative image triangulation algorithm of the paper Stylized Image Triangulation is available on GitHub for the most basic rendering styles.

A VTK filter for our displacement optimization of local reference frames from the paper Vector Field Topology of Time-Dependent Flows in a Steady Reference Frame is available on GitHub for unsteady 2D vector fields.